Another IM conversation with 'the other', that brings up some points I will write more about in the future.
The other: also I was reading your blog and had a thought
The other: also I was reading your blog and had a thought
The other: here let me pull
up the bit that made me think
The other: it was when you
were talking about the prison breakThe other: "The inmates managed to escape the prison, but not the Island, demonstrating the reason for the institution's siting."
The artist: There's more to mention on that
The artist: The prison developed from a military barracks
The artist: back during the napoleonic wars
aye?
when soldiering wasn't exactly voluntary
aah
They bought them over here for what they'd call 'militarisation' these days
The other: ah
anyway you mention Discipline and Punish (which I haven't read) and the panopticon as a metaphor for social control
The artist: Aye
I'm not sure what it is I'm getting at
essentially, due to its geographic isolation do you think there's something uh
I'm not toeing the full line from Foucault. As I try to get across, Foucault developed his panopticism metaphor before modern mass surveillance was a reality, and his ideas are actually a little more esotetic
prison culturey about living on an Island?
The artist: Hmn
The other: because there's a
bit in your introduction about the homesicknesswhen you moved off the island
The other: and it made me think about the "can't make it on the outside" aspect of prisons
There's a bit that
I've been trying to think how to tackle for ages
Like, one of the
initial ideas
Like, you can't
just potentially step beyond a certain point and expand your
horizons
The artist: Like, you always know what's coming, people can't get behind you
The artist: This is going to seem weird but it's something I started thinking about with my own psychology in terms of how I approach strategy games
The other go on
The artist: I play extremely defensively, basically
The artist: expanding to fill natural geographic borders on the map
The artist: holding those
The other: right
The other: please continue, this is interesting
The artist: Well, it's something I thought of when I was trying to improve my performance tactically
The artist: be more mobile, take more risks
The artist: I'm not sure how to articulate it well
The other: just ramble a bit
The other: I'm sure it'll make sense eventually
The artist: Aye, maybe
The artist: I'll record this for the blog, by the way, if you don't mind
The other: not at all
The artist: But yeah, I tried to analyse why I thought like that tactically, why defence is always more important to me than attack
The artist: and I came up with the idea that it might be something to do with how I'd personally reacted to being bought up on an islandThe artist: I don't know
The artist: It might be a completely odd train of thought
The other: no it's not odd
The other: just what about being raised on an island do you think led to that line of strategy?
The other: I'd rather hear you ramble about this than make extrapolations about your personal psychology
The artist: Well, as I said, I think it's that thing of the coastline
The artist: the knowability, the idea of that boundary as an edge of knowledge, a limit of safety between the known and the unknown
The artist: You get what I'm saying?
The other: aye
Although maybe not
as strongly in my case
aye
well you'd be very
visible in any sort of insular community
Aye
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